Yoel Pereira López
Yoel Pereira López
Senior 3D environment modeler
Madrid / Hong kong, Spain

Skills

Environment ModelingLook DevelopmentSet dressing

Software proficiency

Maya
Maya
SpeedTree
SpeedTree
ZBrush
ZBrush
Arnold
Arnold
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop

Experience

  • June 2021 - Present
    Director & 3D artist at FABLED studios

    https://fabled-studios.art/

    Outsource and service work for different projects:

    - Discord, the movie (Mathematic Studios)

    - Clash of Clans (Surface Digital)

    - Pokemon: Bidoffs big stand (Taiko studios)

    - Ennie and Yoiki, season 1 (Ennie and Yoiki)

    - Blu metaverse (Xanadu)

    - Miracle (Taiko studios)

    - Flying ride (Taiko studios)

    - Revv Racing (Animoca brands)

    Teaching:

    - Animschool (EEUU)

    - Dot escuela (Spain)

    - Animum (Spain)

  • August 2021 - January 2024
    Senior 3D environment modeler at Skydance animation
    Madrid, ES

    Project: Spellbound.

    - Proxy environments modeling to be used for Layout animation.

    - Management of small groups or artists to work in environments going from the first blocking to the final production model.

    - Vegetation and scattering in Houdini Solaris.

    - Working along Surfacing and scene compo teams to ensure optimal workflow of assets and locations along the pipeline.

    - Work along Art deppartment on the development and defining the style of new locations.

  • April 2021 - July 2021
    3D environment modeler at Dwarf animation
    Montpellier, FR

    Project: My dad the bounty hunter.

    -Modeling and UVing assets according tho the concept art.

  • July 2020 - March 2021
    Freelance 3D modeler at Dekogon
    Remote

    Project: Adobe 3D asset library.

    - Modeling and UVing props acording photoreferences for the Adobe 3D stock asset library.

  • June 2020 - April 2021
    Crowds artist at Rollickin'
    Hong Kong, HK

    Project: Lionheart, the prince and the map of destiny.

    - Reuse character rigs and addapt them to be used through Golaem.

    - Optimice characters for a faster performance.

    - Define base crowd behaviour for the sequences.

    - Create battle sequences along the crowd animators.

    - Population of cities with crowd different types of humanoid characters.

  • June 2019 - April 2021
    3D environment artist at Rollickin´
    Hong Kong, HK

    Project: Lionheart, the prince and the map of destiny.

    - Layout and blocking modeling.

    - Hard surfae and organic modeling, sculpting and UVs.

    - Foliage modeling and texturing creation.

    - Vegetation scatter and set dressing.

  • April 2018 - January 2019
    3D Environment modeler junior at Filmax entertainment
    Santiago de Compostela, ES

    Project: Turu the wacky hen.

    - Modeling and UVing props and architectural assets.

  • April 2018 - June 2018
    3D Environment artist intern at Filmax entertainment
    Santiago de Compostela, ES

    Project: Turu the wacky hen.

    - Modeling and UVing prop assets.

    - Surfacing props.