Project: Spellbound.
- Proxy environments modeling to be used for Layout animation.
- Management of small groups or artists to work in environments going from the first blocking to the final production model.
- Vegetation and scattering in Houdini Solaris.
- Working along Surfacing and scene compo teams to ensure optimal workflow of assets and locations along the pipeline.
- Work along Art deppartment on the development and defining the style of new locations.
Working for different projects:
- Discord, the movie (Mathematic Studios)
- Clash of Clans (Surface Digital)
- Ennie and Yoiki (Ennie and Yoiki)
- Blu (Xanadu)
- Revv Racing (Animoca brands)
- Pokemon: Bidoffs big stand (Taiko studios)
- Miracle (Taiko studios)
- Flying ride (Taiko studios)
Project: My dad the bounty hunter.
-Modeling and UVing assets according tho the concept art.
Project: Adobe 3D asset library.
- Modeling and UVing props acording photoreferences for the Adobe 3D stock asset library.
Project: Lionheart, the prince and the map of destiny.
- Reuse character rigs and addapt them to be used through Golaem.
- Optimice characters for a faster performance.
- Define base crowd behaviour for the sequences.
- Create battle sequences along the crowd animators.
- Population of cities with crowd different types of humanoid characters.
Project: Lionheart, the prince and the map of destiny.
- Layout and blocking modeling.
- Hard surfae and organic modeling, sculpting and UVs.
- Foliage modeling and texturing creation.
- Vegetation scatter and set dressing.
Project: Turu the wacky hen.
- Modeling and UVing props and architectural assets.
Project: Turu the wacky hen.
- Modeling and UVing prop assets.
- Surfacing props.